Datahopa

Creativity => Graphics => Topic started by: Freddy on May 07, 2015, 21:52:32 PM

Title: Dragon Tavern for Unity
Post by: Freddy on May 07, 2015, 21:52:32 PM
Just got my Dragon Tavern accepted into the Unity Store  :banana:

Link to store page... (https://www.assetstore.unity3d.com/en/#!/content/34984)

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Title: Re: Dragon Tavern for Unity
Post by: Data on May 07, 2015, 22:02:58 PM
Great news  :)

Doesn't really surprise me the Dragon Tavern was accepted, your work is excellent in my book  8)
Title: Re: Dragon Tavern for Unity
Post by: Freddy on May 07, 2015, 22:04:02 PM
Thanks mate, I'm really pleased  :D
Title: Re: Dragon Tavern for Unity
Post by: DaveMorton on May 07, 2015, 23:49:22 PM
Let's hope you get lots of sales, Freddy! :)
Title: Re: Dragon Tavern for Unity
Post by: Freddy on May 08, 2015, 09:19:44 AM
Me too, I priced it competitively. Thanks Dave  :D
Title: Re: Dragon Tavern for Unity
Post by: DD1975 on May 08, 2015, 18:05:54 PM
That's nice Freddy.

Is that a game you're selling it in?
Title: Re: Dragon Tavern for Unity
Post by: Freddy on May 08, 2015, 19:08:16 PM
Thanks  :D

That's a world I made with a terrain generator. Basically it makes the landscape and drops trees and grass around. My side project will be a sort of exploration game with characters you can talk to aka chatbots. It's just a bit of fun. I'll be making more models for the store though.
Title: Re: Dragon Tavern for Unity
Post by: DaveMorton on May 08, 2015, 23:55:18 PM
When you get a chance, Freddy, you may want to check out this thread (https://www.chatbots.org/ai_zone/viewthread/1988/) on chatbots.org that covers using unity with ChatScript, a popular chatbot engine which uses something other than AIML. :)
Title: Re: Dragon Tavern for Unity
Post by: Freddy on May 09, 2015, 10:43:43 AM
I'll check it out but I have started making my own scripting language - I named it ElfScript. It's inspired by AIML and at the moment does similar things. I'm currently working on the parser. I'm thinking of selling this as part of a Unity asset too. The idea is to have more intelligent NPCs. It's going to do some cool stuff - like for example characters that know what you have done and change their conversation due to game events. And rather than predicates I'm using game variables, so chat can be very flexible and linked to the game.
Title: Re: Dragon Tavern for Unity
Post by: sybershot on May 11, 2015, 02:05:28 AM
looks cool Freddy, great job, may the sales be many
Title: Re: Dragon Tavern for Unity
Post by: Freddy on May 12, 2015, 16:56:58 PM
Thanks Syber  :D