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Dragon Tavern for Unity

Started by Freddy, May 07, 2015, 21:52:32 PM

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Freddy

Just got my Dragon Tavern accepted into the Unity Store  :banana:

Link to store page...

Data

Great news  :)

Doesn't really surprise me the Dragon Tavern was accepted, your work is excellent in my book  8)

Freddy

Thanks mate, I'm really pleased  :D

DaveMorton

Let's hope you get lots of sales, Freddy! :)
Safe, Reliable Insanity, Since 1961!

Freddy

Me too, I priced it competitively. Thanks Dave  :D

DD1975

That's nice Freddy.

Is that a game you're selling it in?
Smoke me a Kipper I'll be back for breakfast - Ace Rimmer

Freddy

Thanks  :D

That's a world I made with a terrain generator. Basically it makes the landscape and drops trees and grass around. My side project will be a sort of exploration game with characters you can talk to aka chatbots. It's just a bit of fun. I'll be making more models for the store though.

DaveMorton

When you get a chance, Freddy, you may want to check out this thread on chatbots.org that covers using unity with ChatScript, a popular chatbot engine which uses something other than AIML. :)
Safe, Reliable Insanity, Since 1961!

Freddy

I'll check it out but I have started making my own scripting language - I named it ElfScript. It's inspired by AIML and at the moment does similar things. I'm currently working on the parser. I'm thinking of selling this as part of a Unity asset too. The idea is to have more intelligent NPCs. It's going to do some cool stuff - like for example characters that know what you have done and change their conversation due to game events. And rather than predicates I'm using game variables, so chat can be very flexible and linked to the game.

sybershot

looks cool Freddy, great job, may the sales be many

Freddy