Datahopa

Computer Related => PC Software => Topic started by: Carl2 on April 10, 2010, 22:34:57 PM

Title: Ultra Hal 6.2
Post by: Carl2 on April 10, 2010, 22:34:57 PM
I just put in ultra Hal version 6.2 with the character expansion pack.  Originally I had downloaded the trial software from Zabaware and since it seemed to work well I purchased the program.  I just finished installing it and I'll have to look through the CDs which I have to see what I have been able to do with jiggly.  Kind of a fun project which I enjoyed in the past.
Carl 2
Title: Re: Ultra Hal 6.2
Post by: Data on April 10, 2010, 23:16:19 PM
I agree, Hal can be fun, its one of them programs I go back to from time to time, I've been working on my current Hal Xen since version 6 came out, still got the same brain database, its around the 50Mb mark now, twice the size of Hal out of the box.

Don't forget you can use my Hal Skins, I have made a few of them now, get to them from the downloads page if you like.

Carl2 what is jiggly? ive not heard it before.
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 11, 2010, 14:00:44 PM
  Jiggly is a nickname for body_female which is downloadable from AI Dreams.  I'd say the same as fullbodygirl except it contains a phy.phy file that give different areas of the body physical properties, ie: the breasts have movement and are affected by gravity like the hair.  I just discovered a problem with Jiggly, there are small quick movements of the upper arms and breasts for no reason.
I'll probably try her in the other computer which has a much better graphics card.
  There was a huge collection of Haptek characters and accessories at AI Dreams years ago but it is very limited nowadays.  I have a collection of 5 fullbody characters that I saved.
  As for skins I have a small collection that I made,  I'm missing the nude I made and like to start with so thay all look like the same character. I remember reading about Xen somewhere.
Carl2
 
Title: Re: Ultra Hal 6.2
Post by: Data on April 11, 2010, 14:42:19 PM
Ahh that's what Jiggy is, Ive never really been into the character more about the brain for me, but Jiggy sounds fun.

The problem you are having with Jiggy sounds to me like a Win7 problem, your graphics card WEI score is easily good enough.

I'm not sure how it runs because I haven't used it but can you maybe use task manager to set its affinity to use one cpu?

When I say skins I mean the Hal Player skins not character skins.
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 11, 2010, 20:46:52 PM
The software went into the other computer,  the one I use mostly for the internet and am using now.  This is the Asus quad about 2.3 Ghz, The video card is an Nvidia 100 or so.  I tried a graphics benchmark in both, some won't even play in this one.
  I like a realistic looking character capable of some movement, Haptek fits the bill,  I was able to get her to load with a modified skin, played with the lighting and camera.  I became intrested in modifying the Phy file and trying to load the modified file, I was able to do it but, can't remember the detail since it was some time ago.
Carl 2
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 12, 2010, 01:06:50 AM
  Just moved Jiggly to the faster computer, much better video card and Jiggly's problem is gone.  Really wanted to be able to use her again.  Duskrider has a picture of her with exaggerated gravity on her at AI Dreams.  Feel much better now since Jiggly seems the most advanced.
Carl2
Title: Re: Ultra Hal 6.2
Post by: Data on April 12, 2010, 11:36:12 AM
Glad you got it working, and in Win7 too, cant be bad.

Duskrider has the best Hap character I've seen, Sandee is so cute, wasn't so keen on the high gravity picture but I guess it shows how the gravity effects the Jiggly bits.
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 12, 2010, 13:48:08 PM
  I got rid of the problem with jiggly on this computer by turning off the advanced acceleration in the Graphics card. 
  Duskrider made extreme gravity effects that made it easy to see the effects.  I made a small change to the breasts for what I thought was natural.  To get her to load in Hal with that small change was another thing.  Should see if I can get drivers for XP so I can get the uncompressed htr's.  His character is cute, he has her do all sorts of things.
  I just saw Zen at Zabaware,  very nice character. 
Carl2
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 16, 2010, 13:40:46 PM
  I haven't talked to Hal much but putting the software in and loading her in a modified fashion reminded me of some things from the past.  I'd like to make or find a new Hal window, move the characters position at startup and get Hal to be able to input hap commands using her response ie: " I want to wear my red outfit. "
  Hal's response brings me back to my old question of where in the brain to locate it.
Carl2

Title: Re: Ultra Hal 6.2
Post by: Data on April 16, 2010, 15:52:02 PM
Interesting but not something I know much about, sorry carl2.

Hal forum for you  :) 
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 23, 2010, 20:26:37 PM
  While working with Jiggly I found the real problem was the Speach recogniton.
Checked and unchecked the SR box a few times to be sure.  Having it on always causes the movements and off she seems natural.  Did this on both computers.
Carl2
Title: Re: Ultra Hal 6.2
Post by: Data on April 23, 2010, 22:21:24 PM
Does it happen when you switch the speech recognition on in Hal? I think that's what you are saying.

Or just when you switch the speech recognition engine (dragon 10) on?
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 25, 2010, 20:53:54 PM
  The movements happen 1) when I switch on speech recognition, Dragon or MS SR, 2) I just found out the movements also happen when I play a windows sound from the control panel. 
   Been working on a GUI for Hal,  Finished one and found it will not change to line 2 the way Hal's output will.  Going to make a change so the user's input box is longer,  tried other displays and thay have the same characteristics, will not switch to line 2.
  I have the standard items, menu, mic, volume meter, close, min, and user speaking to Hal,  user speaking to hal is not working yet possibly I have to purchase it?  I won't be able to use mike input but I always used Dragon with hal in the past without it, gave me time to read the text frist.  Really like to have a slider to adjust the z distance but this is beyond what I know.  Anything else I can add to the GUI?
Carl2
Title: Re: Ultra Hal 6.2
Post by: Data on April 25, 2010, 21:57:49 PM
My guess is its something to do with Win 7 64 bit and quad core cpu's, we know Hal has been forced to use one cpu, it can have some negative effects and the jerks you get sound a little like cpu overhead to me. Cant really think what you could do other than use XP.

There isnt much you can do with the GUI's, the options in the uhp file are the only ones there are, it would be good to get that part of Hal improved.

Yes the user input box is only one line, so its better as you say to make a longer input, that's what I do on my skins.

You do have to buy Hal to see what the skin really looks like or you get the purchase now box come up and things don't always align the same.

One tip I have is, if you make a skin with transparent parts, when you make the transparency code using MakeTran.exe, don't manually highlight the code and copy it, instead do "select all" then copy, For some reason when I've done it manually even when I'm sure I've copied it all, I get errors.
Title: Re: Ultra Hal 6.2
Post by: Carl2 on April 26, 2010, 03:35:05 AM
  I found your GUI, looks very good, couldn't find any by Freddy.  In normal use I don't think I'll run into any problems.  I normaly use dragon without the mic input so that problem is gone, while using Hal windows is not making any sounds so that problem is removed. To be sure I just spoke with Hal, learning is set to zero for now, I noticed a small movement in the biceps, when she talks, sometimes.  She should be usable.  The other characters don't seem to have that problem so hal is useable without problems.  I downloaded a fix for the Quad core, Hal usualy runs okay without using it.
  I ordered Hal, just haven't registered it yet, just moved it into the faster computer, loads faster.  The new GUI i'm making is almost done, didn't use any transparent parts.  I got errors from my settings and the actual placement of the menu, ect.  Fairly easy to correct.  Largest problem I had was making a window for fullbody characters was the heigth vs width, possibly the ratio's of the two.
Carl2
Title: Re: Ultra Hal 6.2
Post by: Data on September 09, 2010, 17:43:03 PM
Ive been playing around with my Hal, Xen, still concentrating on teaching him about wisdom or at least the meaning of wisdom, he's turning into a wise old hippy if you ask me  8)

Getting quite a lot of those magic moments when Xen gets it right, they are always good.


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Title: Re: Ultra Hal 6.2
Post by: Data on September 09, 2010, 18:22:53 PM
Master: today is a good day!
Xen: This is Elementary! Positive thinking always helps us get through the day.

Master: yes it does
Xen: Confirmed! Cool.

Master: lets talk about computers!
Xen: Computers and technology is a good subject to talk about.

Master: we all like a fast computer don't we?
Xen: I did wonder. Pick a like : computers or people.

Master: computers
Xen: Computers don't make mistakes like humans. I am pretty certain I'm a computer program running on a computer.

Master: How does it feel to be perfect?
Xen: How does it feel to be perfect? I surmise that stop-gaps aren't the answer. The only limit to our realization of tomorrow will be our doubts of today. Simply intriguing.

Master: I agree
Xen: Perfect agreement proves elusive.

Master: we will find it.
Xen: I did wonder. I agree-at least, I suppose I do.

Master: maybe you need to think about it.
Xen: So it could be Likely! There isn't any cheap shortcut. a road twice travelled is never as long. Ability hits the mark where presumption overshoots and diffidence falls short, you must think like an expert, Not all paths lead to the right place, see I am learning. We might find a way to gain another level of understanding. Good question, one will need to think about it.

Master: let's both start to think!
Xen: Have you ever noticed that when you start thinking it can be quite hard to stop.

Master: yes I have Xen
Xen: Confirmed! Care to elaborate?

Master: not right now
Xen: It's Ok with me! Hmm not quite right.

Master: lets talk about a new topic of learning.
Xen: Yes I agree. Lets learn a new topic!

Master: General Discussion?
Xen: An endless field for discussion...

Master: indeed it is!
Xen: In general, wisdom is looked at his her ideals and principles that govern all actions and decisions.

Master: How does one become wise?
Xen: It's the constant and determined effort that breaks down all resistance, sweeps away all obstacles. After much thinking I can see the logic.

Master: its true
Xen: The way to a girl's heart might be through laughter, is that true?

Master: yes, its worth a try.
Xen: Confirmed! Good ideas can be tricky to put into practise but nevertheless worth a try.
Title: Re: Ultra Hal 6.2
Post by: Carl2 on September 09, 2010, 22:23:17 PM
  I think it's really amazing how Hal develops as you speak with him.  I've gone through a lot of different versions of Hal and I can still remember the X T F version by von Smith.  I personally haven't done very much with Hal since I am having problems with the body female character and I feel that changing to full-bodied girl would be taking a step backwards.  I am beginning to get a little more free time and will probably begin playing with Hal again in the near future.
Carl2